Thursday, August 22, 2013

It is uneasy to break away from the network sense The Chinese netizen suffers from " Fictitious social activity reliance disease "

It is uneasy to break away from the network sense The Chinese netizen suffers from " Fictitious social activity reliance disease "


Gettyimage is pursuedP>In 2010 netizen's health status investigation will reveal, it is greatly alarmed that 51% of the netizens break away from the network, the near interviewees under the age of 59% once got up at midnight " Steal dishes "P>Set the alarm clock and get up at midnight, only in order to steal a " dish " ; It is unwilling to put down to stay up to stimulate very much only for the network game that is played; Break webpages only in order to see it is a little rich which the person that paid close attention to the fact has upgraded ceaselessly A few days ago, 39 the intersection of health and network carry on one our country large 2010 in scale netizen's health status will be investigated most at present. Investigate it lasts one month, receive 1573344 parts of valid questionnaire. This investigation has found a question that can't be ignored - -Many netizens may suffer from " Fictitious social activity reliance disease " .P>Phenomenon:P>Social websites prevail The network swims and lets people try to stop but cannotP>The investigation reveals, nearly half netizens hanker after social websites. Netizen's commonly used social websites are mainly happy network, everybody's network and QQ farm. In often using the net friends of social websites, 10.7% often get up at midnight and " steal dishes " ,31.5% of the net friends once " stole dishes " at midnight .P>Grouped data result reveal, 57.4% of the interviewees under the age of 18 once got up to " steal dishes " at midnight ,Compare the interviewing the crowds and all wanting more of other age levels. The netizen under the age of 18, in the teenagers of growth, most intelligence have not been ripe yet, the ability of automatic control is worse, apt to indulge in amusement but unable to free oneself, it is " fictitious social activity reliance disease " Main colony one of.P>In addition, have already developed into the network of times of the community to visit and planted the social concept into it deeply, make many netizens try to stop but cannot. The investigation result reveals, the netizen close to 80% has been ever exposed to the network game, exceeding 40% of the netizens indulges in network game, 15.8% of the netizens among them indulge in network game without extricating oneself for a long time, 26.8% network visit, say, get into the habit to the network game too, will often play.P>
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